| BASIC PLANES
Basic planes are classified according to reference points on which an incline plane could be set. Mr. Homer Kelley put forth all of these planes in The Golfing Machine, which I consider to be the most profound book in golf (other than Bud, Sweat, and Tees...just kidding). Through the work of Mr. Ben Doyle and others, the book has been able to continue helping golf swings. There are five basic planes: Elbow (a.k.a. Clubshaft), Turned Shoulder, Turning Shoulder, Squared Shoulder, and Hands Only.
The Elbow plane can be found by drawing a line from the hozel of the club through the belt buckle. The reason for the a.k.a. Clubshaft Plane is that most good players begin their motion from this point.
The Turned Shoulder plane can be found by drawing a line from the hozel of the club up to the point where the right shoulder turns at the top of the swing.
The Turning Shoulder plane is the place occupied by the hands at the top of the swing without any turning or rolling. The left wrist simply stays vertical to the ground throughout the backswing. Draw a line from the hozel to the butt of the club at the top of a golf swing without any turning or rolling of the left wrist, and you have this plane.
The Squared Shoulder plane is the where the right shoulder is held at address. Draw a line from the hozel to the top of the right shoulder, and you have this plane.
The Hands Only plane is the flattest normal plane, and its reference point is the hands. A line drawn from the hozel through the hips is a very likely place to find this plane.
As you can see, the planes are all set at different angles, none of which are incorrect to swing on. However, each will create a different angle of attack. They each have their good sides and their bad (just like you and me) and don’t like to hit certain shots (low hooks, high cuts, draws, fades, etc.) So, it is important for any player to keep this in mind when selecting the intended shot at hand.
Remember:
There are three basic angles – vertical, horizontal, and angled.
To be on plane the right forearm, right hand, and clubshaft must be swinging on the same plane angle.
Plane has three associates that you don’t want to mess with: (1) its angle (2) the arc of approach (3) the angle of approach.
The club works back, up, and in – then down, out, and forward. Both back and through, it happens simultaneously.
Ball position naturally has an effect on plane. The further back, the more the arc of approach appears in-to-out. The further up, the more it appears out-to-in.
Never go to the practice range without something to swing over or under.
Golf, just like life, is a journey. |